Monetary System: Unterschied zwischen den Versionen
| Zeile 8: | Zeile 8: | ||
Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine): | Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine): | ||
| + | |||
| + | * Base materials | ||
| + | ** Carbon (6) | ||
| + | ** Aluminium (13) | ||
| + | ** Silicon (14) | ||
| + | ** Titanium (22) | ||
| + | ** Chromium (24) | ||
| + | ** Manganese (25) | ||
| + | ** Iron (26) | ||
| + | ** Cobalt (27) | ||
| + | ** Nickel (28) | ||
| + | ** Copper (29) | ||
| + | ** Zinc (30) | ||
| + | ** Arsenic (33) | ||
| + | ** Palladium (46) | ||
| + | ** Silver (47) | ||
| + | ** Tin (50) | ||
| + | ** Antimony (51) | ||
| + | ** Iridium (77) | ||
| + | ** Platinum (78) | ||
| + | ** Gold (79) | ||
| + | ** Mercury (80) | ||
| + | ** Lead (82) | ||
| + | ** Bismith (83) | ||
* Mixes | * Mixes | ||
| Zeile 29: | Zeile 53: | ||
** 1 Copper + 3 Zinc -> White Brass | ** 1 Copper + 3 Zinc -> White Brass | ||
** 3 Copper + 1 Tin -> Bronze | ** 3 Copper + 1 Tin -> Bronze | ||
| + | ** 3 Copper + 1 Arsenic -> Arsenic Bronze | ||
** 3 Gold + 1 Palladium -> White Gold (1) | ** 3 Gold + 1 Palladium -> White Gold (1) | ||
** 3 Gold + 1 Nickel -> White Gold (2) | ** 3 Gold + 1 Nickel -> White Gold (2) | ||
| − | ** 3 Iron + 1 Coal -> Pig Iron | + | ** 3 Iron + 1 Carbon (Coal) -> Pig Iron |
** 2 Iron + 2 Chromium -> Ferrochrome | ** 2 Iron + 2 Chromium -> Ferrochrome | ||
** 2 Iron + 2 Nickel -> Ferronickel | ** 2 Iron + 2 Nickel -> Ferronickel | ||
Version vom 8. Februar 2012, 22:35 Uhr
Precious metals: Stuff which is of no or very little use by itself, but doesn't degrade much in typical conditions and is rather hard to find or labour-intensive to acquire.
List: Gold, Silver, Platinum, Palladium, Aluminium (pre-Hall-Héroult process), Copper, rare fantasy metals
Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)
Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine):
- Base materials
- Carbon (6)
- Aluminium (13)
- Silicon (14)
- Titanium (22)
- Chromium (24)
- Manganese (25)
- Iron (26)
- Cobalt (27)
- Nickel (28)
- Copper (29)
- Zinc (30)
- Arsenic (33)
- Palladium (46)
- Silver (47)
- Tin (50)
- Antimony (51)
- Iridium (77)
- Platinum (78)
- Gold (79)
- Mercury (80)
- Lead (82)
- Bismith (83)
- Mixes
- 3 Gold + 1 Silver -> Electrum (1)
- 3 Gold + 1 Copper -> Rose Gold
- 2 Gold + 2 Silver -> Electrum (2)
- 2 Gold + 1 Silver + 1 Copper -> Cheap Gold
- 2 Gold + 2 Copper -> Red Gold
- 1 Gold + 3 Silver -> Golden Silver (1)
- 1 Gold + 2 Silver + 1 Copper -> Golden Silver (2)
- 1 Gold + 1 Silver + 2 Copper -> Billon (2)
- 1 Gold + 3 Copper -> Billon (3)
- 3 Silver + 1 Copper -> Sterling Silver
- 2 Silver + 2 Copper -> Tibetian Silver
- 1 Silver + 3 Copper -> Billon (1)
- 3 Gold + 1 Alumnium -> Purple Gold
- 3 Copper + 1 Nickel -> Cupronickel
- 2 Copper + 1 Nickel + 1 Zinc -> Nickel Silver
- 3 Copper + 1 Zinc -> Brass
- 2 Copper + 2 Zinc -> Naval Brass
- 1 Copper + 3 Zinc -> White Brass
- 3 Copper + 1 Tin -> Bronze
- 3 Copper + 1 Arsenic -> Arsenic Bronze
- 3 Gold + 1 Palladium -> White Gold (1)
- 3 Gold + 1 Nickel -> White Gold (2)
- 3 Iron + 1 Carbon (Coal) -> Pig Iron
- 2 Iron + 2 Chromium -> Ferrochrome
- 2 Iron + 2 Nickel -> Ferronickel
- 3 Iron + 1 Nickel -> Invar
- 1 Iron + 3 Silicon -> Ferrosilicon (1)
- 2 Iron + 2 Silicon -> Ferrosilicon (2)
- 3 Iron + 1 Silicon -> Ferrosilicon (3)
- 3 Iron + 1 Manganese -> Spiegeleisen
- 3 Iron + 1 Copper -> Oilite
- Steel mixes (high-alloy steels)
- 3 Steel + 1 Nickel -> Maraging Steel
- 3 Steel + 1 Chromium -> Stainless Steel
- Dotting
- Aluminium with Copper -> Duralumin
- Copper with Aluminium -> Aluminium Bronze
- Copper with Zinc -> Gliding Metal
- Tin with Copper -> Pewter
- Silver with Platinum -> Platinum Sterling
- Level 2 Dotting
- Cheap Gold with Palladium -> White Gold (3)
- Rose Gold with Aluminium -> Spangold
- Brass with Aluminium -> Nordic Gold
- Brass with Manganese -> Manganese Brass
- Brass with Nickel -> Nickel Brass
- Brass with Tin -> Red Brass (1)
- Bronze with Zinc -> Red Brass (2)
- Steel alloys
- Steel with Aluminium ->
- Steel with Chromium ->
- Steel with Copper ->
- Steel with Manganese ->
- Steel with Nickel ->
- Steel with Silicon -> Spring Steel
Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.