Spieldesign - Image-backed map generation: Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „==Generation steps == * Elevation Sources: heightmap, roughness map (optional) * Temperature Sources: Elevation, average temperature setting, temperature ma…“) |
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Sources: Sea Mask, Rainfall, Drainage, river amount setting | Sources: Sea Mask, Rainfall, Drainage, river amount setting | ||
| − | * Rivers | + | * Rivers/Lakes |
Sources: Elevation, Sea Mask, River Sources | Sources: Elevation, Sea Mask, River Sources | ||
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| + | * Settlements | ||
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| + | Sources: Elevation, Sea Mask, Rivers/Lakes, settlement density setting | ||
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| + | * Roads | ||
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| + | Sources: Elevation, Sea Mask, Settlements, road density setting | ||
Aktuelle Version vom 23. Februar 2015, 22:00 Uhr
Generation steps[Bearbeiten | edit source]
- Elevation
Sources: heightmap, roughness map (optional)
- Temperature
Sources: Elevation, average temperature setting, temperature map (optional)
- Sea Mask
Sources: Elevation, sea level setting
- Evaporation
Sources: Sea Mask, Temperature
- Rainfall
Sources: Elevation, Evaporation, prevailing wind direction (wind shadows), average rainfall setting, rainfall map (optional)
- Drainage
Sources: average drainage setting, drainage map (optional)
- Base Evapotranspiration
Source: Evaporation, Drainage
- Biome Classification
Sources: Elevation, Temperature, Base Evapotranspiration
- River Sources
Sources: Sea Mask, Rainfall, Drainage, river amount setting
- Rivers/Lakes
Sources: Elevation, Sea Mask, River Sources
- Settlements
Sources: Elevation, Sea Mask, Rivers/Lakes, settlement density setting
- Roads
Sources: Elevation, Sea Mask, Settlements, road density setting