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Zeile 22: Zeile 22:
 
* Badlands (Red or Black)
 
* Badlands (Red or Black)
 
* Bayou (Black or Green)
 
* Bayou (Black or Green)
 +
* Plateau (Red or White)
 +
* Savannah (Green or White)
 +
* Scrubland (White or Black)
  
 
===Enters tapped; Choice of two colours===
 
===Enters tapped; Choice of two colours===
Zeile 36: Zeile 39:
 
* Gruul Guildgate (Red or Green)
 
* Gruul Guildgate (Red or Green)
 
* Highland Weald (Red or Green)
 
* Highland Weald (Red or Green)
 +
* Izzet Guildgate (Blue or Red)
 +
* Orzhov Guildgate (White or Black)
 +
* Rakdos Guildgate (Black or Red)
 +
* Salt Marsh (Blue or Black)
 +
* Selesnya Guildgate (Green or White)
 +
* Shivan Oasis (Red or Green)
 +
* Simic Guildgate (Green or Blue)
  
 
===Enters tapped; Choice of three colours===
 
===Enters tapped; Choice of three colours===
Zeile 41: Zeile 51:
 
* Crumbling Necropolis (Blue, Black or Red)
 
* Crumbling Necropolis (Blue, Black or Red)
 
* Frontier Bivouac (Green, Blue or Red)
 
* Frontier Bivouac (Green, Blue or Red)
 +
* Jungle Shrine (Red, Green or White)
 +
* Mystic Monastery (Blue, Red or White)
 +
* Nomad Outpost (Red, White or Black)
 +
* Opulent Palace (Black, Green or Blue)
 +
* Sandsteppe Citadel (White, Black or Green)
 +
* Savage Lands (Black, Red or Green)
 +
* Seaside Citadel (Green, White or Blue)
  
 
===Enters tapped unless a specific monster type on hand; Choice of two colours===
 
===Enters tapped unless a specific monster type on hand; Choice of two colours===
Zeile 46: Zeile 63:
 
* Auntie's Hovel (Goblin; Black or Red)
 
* Auntie's Hovel (Goblin; Black or Red)
 
* Gilt-Leaf Palace (Elf; Black or Green)
 
* Gilt-Leaf Palace (Elf; Black or Green)
 +
* Secluded Glen (Faerie; Blue or Black)
  
 
===Enters tapped; One colours normally, double for sacrifice===
 
===Enters tapped; One colours normally, double for sacrifice===
Zeile 51: Zeile 69:
 
* Ebon Stronghold (Black)
 
* Ebon Stronghold (Black)
 
* Havenwood Battleground (Green)
 
* Havenwood Battleground (Green)
 +
* Ruins of Trokair (White)
  
 
===Enters tapped unless paid with 2 life; Choice of two colours===
 
===Enters tapped unless paid with 2 life; Choice of two colours===
Zeile 57: Zeile 76:
 
* Godless Shrine (White or Black)
 
* Godless Shrine (White or Black)
 
* Hallowed Fountain (White or Blue)
 
* Hallowed Fountain (White or Blue)
 +
* Overgrown Tomb (Black or Green)
 +
* Sacred Foundry (Red or White)
 +
* Steam Vents (Blue or Red)
 +
* Stomping Ground (Red or Green)
  
 
===Enters tapped, you gain 1 life, Choice of two colours===
 
===Enters tapped, you gain 1 life, Choice of two colours===
Zeile 64: Zeile 87:
 
* Dismal Backwater (Blue or Black)
 
* Dismal Backwater (Blue or Black)
 
* Graypelt Refuge (Green or White)
 
* Graypelt Refuge (Green or White)
 +
* Jungle Hollow (Green or Black)
 +
* Jwar Isle Refuge (Blue or Black)
 +
* Kazandu Refuge (Red or Green)
 +
* Llanowar Wastes (Black or Green)
 +
* Rugged Highlands (Red or Green)
 +
* Scoured Barrens (White or Black)
 +
* Sejiri Refuge (White or Blue)
  
 
===Colourless, one colour for 1 mana, choice of two colours for 2 mana===
 
===Colourless, one colour for 1 mana, choice of two colours for 2 mana===
 
* An-Havva Township (1 = Green; 2 = White or Red)
 
* An-Havva Township (1 = Green; 2 = White or Red)
* Aysen Abbey (1 = White, 2 = Green or Blue)
+
* Aysen Abbey (1 = White; 2 = Green or Blue)
* Castle Sengir (1 = Black, 2 = Blue or Red)
+
* Castle Sengir (1 = Black; 2 = Blue or Red)
 +
* Koskun Keep (1 = Red; 2 = Black or Green)
  
 
===Colourless; Choice of two colours for 1 damage===
 
===Colourless; Choice of two colours for 1 damage===
Zeile 75: Zeile 106:
 
* Brushland (Green or White)
 
* Brushland (Green or White)
 
* Caves of Koilos (White or Black)
 
* Caves of Koilos (White or Black)
 +
* Karplusan Forest (Red or Green)
 +
* Pine Barrens (Black or Green)
 +
* Shivan Reef (Blue or Red)
  
===Entering returns a different land to hand; Two colours at the same time===
+
===Enters tapped; Entering returns a different land to hand; Two colours at the same time===
 
* Azorius Chancery (White+Blue)
 
* Azorius Chancery (White+Blue)
 
* Boros Garrison (Red+White)
 
* Boros Garrison (Red+White)
Zeile 82: Zeile 116:
 
* Golgari Rot Farm (Black+Green)
 
* Golgari Rot Farm (Black+Green)
 
* Gruul Turf (Red+Green)
 
* Gruul Turf (Red+Green)
 +
* Izzet Boilerworks (Blue+Red)
 +
* Orzhov Basilica (White+Black)
 +
* Prairie Stream (Black+Red)
 +
* Selesnya Sanctuary (Green+White)
 +
* Simic Growth Chamber (Green+Blue)
  
 
===Enters tapped; Colourless; Choice of two colours for 1 life===
 
===Enters tapped; Colourless; Choice of two colours for 1 life===
 
* Caldera Lake (Blue or Red)
 
* Caldera Lake (Blue or Red)
 +
* Salt Flats (White or Black)
 +
* Scabland (Red or White)
 +
* Skyshroud Forest (Green or Blue)
 +
* Sulfurous Springs (Black or Red)
  
===One colour normally, Two colours for sacrifice===
+
===One colour normally; Two colours for sacrifice===
 
* Ancient Spring (Blue; White+Black)
 
* Ancient Spring (Blue; White+Black)
* Geothermal Crevice (Red, Black+Green)
+
* Geothermal Crevice (Red; Black+Green)
 +
* Irrigation Ditch (White; Green+Blue)
 +
* Sulfur Vent (Black; Blue+Red)
  
 
===Enters tapped unless in control of two or fewer other lands; choice of two colours===
 
===Enters tapped unless in control of two or fewer other lands; choice of two colours===
Zeile 94: Zeile 139:
 
* Copperline Gorge (Red or Green)
 
* Copperline Gorge (Red or Green)
 
* Darkslick Shores (Blue or Black)
 
* Darkslick Shores (Blue or Black)
 +
* Razorverge Thicket (Green or White)
 +
* Seachrome Coast (White or Blue)
  
 
===Enters tapped unless in control of two or more basic lands; choice of two colours===
 
===Enters tapped unless in control of two or more basic lands; choice of two colours===
 
* Canopy Vista (Green or White)
 
* Canopy Vista (Green or White)
 
* Cinder Glade (Red or Green)  
 
* Cinder Glade (Red or Green)  
 +
* Prairie Stream (White or Blue)
 +
* Smoldering Marsh (Black or Red)
  
 
===Colourless; Choice of two colours for two turns to reuse===
 
===Colourless; Choice of two colours for two turns to reuse===
 
* Cinder Marsh (Red or Black)
 
* Cinder Marsh (Red or Black)
 
* Cloudcrest Lake (White or Blue)
 
* Cloudcrest Lake (White or Blue)
 +
* Lantern-Lit Graveyard (Black or Red)
 +
* Mogg Hollows (Red or Green)
 +
* Pinecrest Ridge (Red or Green)
 +
* Rootwater Depths (Blue or Black)
  
 
===Enters tapped; On entering sacrifice a specific land type; colourless + one colour===
 
===Enters tapped; On entering sacrifice a specific land type; colourless + one colour===
Zeile 107: Zeile 160:
 
* Dormant Volcano (Mountain; Red)
 
* Dormant Volcano (Mountain; Red)
 
* Everglades (Swamp; Black)
 
* Everglades (Swamp; Black)
 +
* Jungle Basin (Forest; Green)
 +
* Karoo (Plains; White)
  
 
===Enters tapped unless in control of one of two specific land types; Choice of two colours===
 
===Enters tapped unless in control of one of two specific land types; Choice of two colours===
Zeile 113: Zeile 168:
 
* Drowned Catacomb (Island or Swamp; Blue or Black)
 
* Drowned Catacomb (Island or Swamp; Blue or Black)
 
* Glacial Fortress (Plains or Island; White or Blue)
 
* Glacial Fortress (Plains or Island; White or Blue)
* Hinterland Harbor (Forest or Island,  
+
* Hinterland Harbor (Forest or Island, Green or Blue)
 +
* Isolated Chapel (Plains or Swamp; White or Black)
 +
* Rootbound Crag (Mountain or Forest; Red or Green)
 +
* Sulfur Falls (Island or Mountain; Blue or Red)
 +
 
 
===Colourless; Add two colours in any combination for one mana of either colour===
 
===Colourless; Add two colours in any combination for one mana of either colour===
 
* Cascade Bluffs (Blue/Red)
 
* Cascade Bluffs (Blue/Red)
Zeile 120: Zeile 179:
 
* Flooded Grove (Green/Blue)
 
* Flooded Grove (Green/Blue)
 
* Graven Cairns (Black/Rot)
 
* Graven Cairns (Black/Rot)
 +
* Mystic Gate (Blue/White)
 +
* Rugged Prairie (Red/White)
 +
 +
===Two colours for 1 mana===
 +
* Darkwater Catacombs (Blue+Black)
 +
* Mossfire Valley (Red+Green)
 +
* Shadowblood Ridge (Black+Red)
 +
* Skycloud Expanse (White+Blue)
 +
 +
===Colourless; Two possible colours if controlling other required basic lands===
 +
* Nimbus Maze (Plains = Blue, Island = White)
 +
 +
===Enters tapped; One specific colour normally; Any colour for sacrifice)
 +
* Bog Wreckage (Black)
 +
* Seafloor Debris (Blue)
 +
 +
===Artifact===
 +
* Ancient Den (White)
 +
* Great Furnace (Red)
 +
* Seat of the Synod (Blue)
  
 
===Others===
 
===Others===
 
* Abandoned Outpost (White)
 
* Abandoned Outpost (White)
* Ancient Den (White)
 
* Great Furnace (Red)
 
 
* Academy Ruins (colourless)
 
* Academy Ruins (colourless)
 
* Ancient Tomb (2 colourless for 2 dmg)
 
* Ancient Tomb (2 colourless for 2 dmg)
 
* Archaeological Dig (colourless, any for sacrifice)
 
* Archaeological Dig (colourless, any for sacrifice)
* Balduvian Trading Post (entering sacrifice an untapped mountain; colourless+Red)
+
* Dryad Arbor (Green)
  
* Bog Wreckage (entering tapped; Black; any for sacrifice)
+
* Kabira Crossroads (entering tapped; gain 2 life; White)
* Dryad Arbor (Green)
 
* Darkwater Catacombs (Blue+Black for 1 mana)
 

Version vom 7. Dezember 2015, 15:18 Uhr

Possible landscape types/effects

  • Mountains (MtG: Red)
  • Jungle
  • Plains (MtG: White)
  • Desert
  • Ruins
  • Valley
  • Islands (MtG: Blue)
  • Underground
  • Swamp (MtG: Black)
  • Floating Islands
  • Volcano
  • Mana Wastes
  • Tundra
  • Underwader
  • Forest (MtG: Green)
  • Hell

MtG-Specials

Choice of two colours

  • Badlands (Red or Black)
  • Bayou (Black or Green)
  • Plateau (Red or White)
  • Savannah (Green or White)
  • Scrubland (White or Black)

Enters tapped; Choice of two colours

  • Arctic Flats (Green or White)
  • Boreal Shelf (White or Blue)
  • Boros Guildgate (Red or White)
  • Celestial Colonnade (White or Blue)
  • Coastal Tower (White or Blue)
  • Creeping Tar Pit (Blue or Black)
  • Dimir Guildgate (Blue or Black)
  • Elfhame Palace (Green or White)
  • Frost Marsh (Blue or Black)
  • Golgari Guildgate (Black or Green)
  • Gruul Guildgate (Red or Green)
  • Highland Weald (Red or Green)
  • Izzet Guildgate (Blue or Red)
  • Orzhov Guildgate (White or Black)
  • Rakdos Guildgate (Black or Red)
  • Salt Marsh (Blue or Black)
  • Selesnya Guildgate (Green or White)
  • Shivan Oasis (Red or Green)
  • Simic Guildgate (Green or Blue)

Enters tapped; Choice of three colours

  • Arcane Sanctum (White, Blue or Black)
  • Crumbling Necropolis (Blue, Black or Red)
  • Frontier Bivouac (Green, Blue or Red)
  • Jungle Shrine (Red, Green or White)
  • Mystic Monastery (Blue, Red or White)
  • Nomad Outpost (Red, White or Black)
  • Opulent Palace (Black, Green or Blue)
  • Sandsteppe Citadel (White, Black or Green)
  • Savage Lands (Black, Red or Green)
  • Seaside Citadel (Green, White or Blue)

Enters tapped unless a specific monster type on hand; Choice of two colours

  • Ancient Amphitheater (Giant; Red or White)
  • Auntie's Hovel (Goblin; Black or Red)
  • Gilt-Leaf Palace (Elf; Black or Green)
  • Secluded Glen (Faerie; Blue or Black)

Enters tapped; One colours normally, double for sacrifice

  • Dwarven Ruins (Red)
  • Ebon Stronghold (Black)
  • Havenwood Battleground (Green)
  • Ruins of Trokair (White)

Enters tapped unless paid with 2 life; Choice of two colours

  • Blood Crypt (Black or Red)
  • Breeding Pool (Green or Blue)
  • Godless Shrine (White or Black)
  • Hallowed Fountain (White or Blue)
  • Overgrown Tomb (Black or Green)
  • Sacred Foundry (Red or White)
  • Steam Vents (Blue or Red)
  • Stomping Ground (Red or Green)

Enters tapped, you gain 1 life, Choice of two colours

  • Akoum Refuge (Black or Red)
  • Bloodfell Caves (Black or Red)
  • Blossoming Sands (Green or White)
  • Dismal Backwater (Blue or Black)
  • Graypelt Refuge (Green or White)
  • Jungle Hollow (Green or Black)
  • Jwar Isle Refuge (Blue or Black)
  • Kazandu Refuge (Red or Green)
  • Llanowar Wastes (Black or Green)
  • Rugged Highlands (Red or Green)
  • Scoured Barrens (White or Black)
  • Sejiri Refuge (White or Blue)

Colourless, one colour for 1 mana, choice of two colours for 2 mana

  • An-Havva Township (1 = Green; 2 = White or Red)
  • Aysen Abbey (1 = White; 2 = Green or Blue)
  • Castle Sengir (1 = Black; 2 = Blue or Red)
  • Koskun Keep (1 = Red; 2 = Black or Green)

Colourless; Choice of two colours for 1 damage

  • Adarkar Wastes (White or Blue)
  • Battlefield Forge (Red or White)
  • Brushland (Green or White)
  • Caves of Koilos (White or Black)
  • Karplusan Forest (Red or Green)
  • Pine Barrens (Black or Green)
  • Shivan Reef (Blue or Red)

Enters tapped; Entering returns a different land to hand; Two colours at the same time

  • Azorius Chancery (White+Blue)
  • Boros Garrison (Red+White)
  • Dimir Aqueduct (Blue+Black)
  • Golgari Rot Farm (Black+Green)
  • Gruul Turf (Red+Green)
  • Izzet Boilerworks (Blue+Red)
  • Orzhov Basilica (White+Black)
  • Prairie Stream (Black+Red)
  • Selesnya Sanctuary (Green+White)
  • Simic Growth Chamber (Green+Blue)

Enters tapped; Colourless; Choice of two colours for 1 life

  • Caldera Lake (Blue or Red)
  • Salt Flats (White or Black)
  • Scabland (Red or White)
  • Skyshroud Forest (Green or Blue)
  • Sulfurous Springs (Black or Red)

One colour normally; Two colours for sacrifice

  • Ancient Spring (Blue; White+Black)
  • Geothermal Crevice (Red; Black+Green)
  • Irrigation Ditch (White; Green+Blue)
  • Sulfur Vent (Black; Blue+Red)

Enters tapped unless in control of two or fewer other lands; choice of two colours

  • Blackcleave Cliffs (Red or Black)
  • Copperline Gorge (Red or Green)
  • Darkslick Shores (Blue or Black)
  • Razorverge Thicket (Green or White)
  • Seachrome Coast (White or Blue)

Enters tapped unless in control of two or more basic lands; choice of two colours

  • Canopy Vista (Green or White)
  • Cinder Glade (Red or Green)
  • Prairie Stream (White or Blue)
  • Smoldering Marsh (Black or Red)

Colourless; Choice of two colours for two turns to reuse

  • Cinder Marsh (Red or Black)
  • Cloudcrest Lake (White or Blue)
  • Lantern-Lit Graveyard (Black or Red)
  • Mogg Hollows (Red or Green)
  • Pinecrest Ridge (Red or Green)
  • Rootwater Depths (Blue or Black)

Enters tapped; On entering sacrifice a specific land type; colourless + one colour

  • Coral Atoll (Island; Blue)
  • Dormant Volcano (Mountain; Red)
  • Everglades (Swamp; Black)
  • Jungle Basin (Forest; Green)
  • Karoo (Plains; White)

Enters tapped unless in control of one of two specific land types; Choice of two colours

  • Clifftop Retreat (Mountain or Plains; Red or White)
  • Dragonskull Summit (Swamp or Mountain; Black or Red)
  • Drowned Catacomb (Island or Swamp; Blue or Black)
  • Glacial Fortress (Plains or Island; White or Blue)
  • Hinterland Harbor (Forest or Island, Green or Blue)
  • Isolated Chapel (Plains or Swamp; White or Black)
  • Rootbound Crag (Mountain or Forest; Red or Green)
  • Sulfur Falls (Island or Mountain; Blue or Red)

Colourless; Add two colours in any combination for one mana of either colour

  • Cascade Bluffs (Blue/Red)
  • Fetid Heath (White/Black)
  • Fire-Lit Thicket (Red/Green)
  • Flooded Grove (Green/Blue)
  • Graven Cairns (Black/Rot)
  • Mystic Gate (Blue/White)
  • Rugged Prairie (Red/White)

Two colours for 1 mana

  • Darkwater Catacombs (Blue+Black)
  • Mossfire Valley (Red+Green)
  • Shadowblood Ridge (Black+Red)
  • Skycloud Expanse (White+Blue)

Colourless; Two possible colours if controlling other required basic lands

  • Nimbus Maze (Plains = Blue, Island = White)

===Enters tapped; One specific colour normally; Any colour for sacrifice)

  • Bog Wreckage (Black)
  • Seafloor Debris (Blue)

Artifact

  • Ancient Den (White)
  • Great Furnace (Red)
  • Seat of the Synod (Blue)

Others

  • Abandoned Outpost (White)
  • Academy Ruins (colourless)
  • Ancient Tomb (2 colourless for 2 dmg)
  • Archaeological Dig (colourless, any for sacrifice)
  • Dryad Arbor (Green)
  • Kabira Crossroads (entering tapped; gain 2 life; White)