Spieldesign - Landscapes: Unterschied zwischen den Versionen
| Zeile 20: | Zeile 20: | ||
==MtG-Specials== | ==MtG-Specials== | ||
===Choice of two colours=== | ===Choice of two colours=== | ||
| − | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | + | Combinations: 5 -> '''10''', 6 -> 15, 7 -> 21, 8 -> 28 |
* Badlands (Red or Black) | * Badlands (Red or Black) | ||
* Bayou (Black or Green) | * Bayou (Black or Green) | ||
| Zeile 30: | Zeile 30: | ||
* Tundra (White or Blue) | * Tundra (White or Blue) | ||
* Underground Sea (Blue or Black) | * Underground Sea (Blue or Black) | ||
| + | * Volcanic Island (Blue or Red) | ||
| − | ===Enters tapped; Choice of two colours=== | + | ===Enters tapped; Choice of two colours ("Taplands" and "Guildgate taplands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
| − | |||
| − | |||
* Boros Guildgate (Red or White) | * Boros Guildgate (Red or White) | ||
* Celestial Colonnade (White or Blue) | * Celestial Colonnade (White or Blue) | ||
| Zeile 41: | Zeile 40: | ||
* Dimir Guildgate (Blue or Black) | * Dimir Guildgate (Blue or Black) | ||
* Elfhame Palace (Green or White) | * Elfhame Palace (Green or White) | ||
| − | |||
* Golgari Guildgate (Black or Green) | * Golgari Guildgate (Black or Green) | ||
* Gruul Guildgate (Red or Green) | * Gruul Guildgate (Red or Green) | ||
| − | |||
* Izzet Guildgate (Blue or Red) | * Izzet Guildgate (Blue or Red) | ||
* Orzhov Guildgate (White or Black) | * Orzhov Guildgate (White or Black) | ||
| Zeile 52: | Zeile 49: | ||
* Shivan Oasis (Red or Green) | * Shivan Oasis (Red or Green) | ||
* Simic Guildgate (Green or Blue) | * Simic Guildgate (Green or Blue) | ||
| + | * Urborg Volcano (Black or Red) | ||
| + | |||
| + | ===Snowy; Enters tapped; Choice of two colours ("Snow taplands")=== | ||
| + | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
| + | * Arctic Flats (Green or White) | ||
| + | * Boreal Shelf (White or Blue) | ||
| + | * Frost Marsh (Blue or Black) | ||
| + | * Highland Weald (Red or Green) | ||
* Tresserhorn Sinks (Black or Red) | * Tresserhorn Sinks (Black or Red) | ||
| − | |||
| − | ===Enters tapped; Choice of three colours=== | + | ===Enters tapped; Choice of three colours ("Shard taplands" and "Khans of Tarkir wedgelands")=== |
| − | Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56 | + | Combinations: 5 -> '''10''', 6 -> 20, 7 -> 35, 8 -> 56 |
* Arcane Sanctum (White, Blue or Black) | * Arcane Sanctum (White, Blue or Black) | ||
* Crumbling Necropolis (Blue, Black or Red) | * Crumbling Necropolis (Blue, Black or Red) | ||
| Zeile 68: | Zeile 72: | ||
* Seaside Citadel (Green, White or Blue) | * Seaside Citadel (Green, White or Blue) | ||
| − | ===Enters tapped unless a specific monster type on hand; Choice of two colours=== | + | ===Enters tapped unless a specific monster type on hand; Choice of two colours ("Tribal taplands")=== |
* Ancient Amphitheater (Giant; Red or White) | * Ancient Amphitheater (Giant; Red or White) | ||
* Auntie's Hovel (Goblin; Black or Red) | * Auntie's Hovel (Goblin; Black or Red) | ||
* Gilt-Leaf Palace (Elf; Black or Green) | * Gilt-Leaf Palace (Elf; Black or Green) | ||
* Secluded Glen (Faerie; Blue or Black) | * Secluded Glen (Faerie; Blue or Black) | ||
| + | * Wanderwine Hub (Merfolk; White or Blue) | ||
===Enters tapped; One colours normally, double for sacrifice=== | ===Enters tapped; One colours normally, double for sacrifice=== | ||
| − | Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8 | + | Combinations: 5 -> '''5''', 6 -> 6, 7 -> 7, 8 -> 8 |
* Dwarven Ruins (Red) | * Dwarven Ruins (Red) | ||
* Ebon Stronghold (Black) | * Ebon Stronghold (Black) | ||
| Zeile 82: | Zeile 87: | ||
* Svyelunite Temple (Blue) | * Svyelunite Temple (Blue) | ||
| − | ===Enters tapped unless paid with 2 life; Choice of two colours=== | + | ===Enters tapped unless paid with 2 life; Choice of two colours ("Shock lands")=== |
| − | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | + | Combinations: 5 -> '''10''', 6 -> 15, 7 -> 21, 8 -> 28 |
* Blood Crypt (Black or Red) | * Blood Crypt (Black or Red) | ||
* Breeding Pool (Green or Blue) | * Breeding Pool (Green or Blue) | ||
| Zeile 93: | Zeile 98: | ||
* Stomping Ground (Red or Green) | * Stomping Ground (Red or Green) | ||
* Temple Garden (White or Green) | * Temple Garden (White or Green) | ||
| + | * Watery Grave (Blue or Black) | ||
| − | ===Enters tapped, you gain 1 life, Choice of two colours=== | + | ===Enters tapped, you gain 1 life, Choice of two colours ("Life-gain taplands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
* Akoum Refuge (Black or Red) | * Akoum Refuge (Black or Red) | ||
| Zeile 111: | Zeile 117: | ||
* Thornwood Falls (Green or Blue) | * Thornwood Falls (Green or Blue) | ||
* Tranquil Cove (White or Blue) | * Tranquil Cove (White or Blue) | ||
| + | * Wind-Scarred Crag (Red or White) | ||
| − | ===Colourless; One colour for 1 mana; Choice of two (different) colours for 2 mana=== | + | ===Colourless; One colour for 1 mana; Choice of two (different) colours for 2 mana ("Homelands tri-color lands")=== |
Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56 | Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56 | ||
* An-Havva Township (1 = Green; 2 = White or Red) | * An-Havva Township (1 = Green; 2 = White or Red) | ||
| Zeile 118: | Zeile 125: | ||
* Castle Sengir (1 = Black; 2 = Blue or Red) | * Castle Sengir (1 = Black; 2 = Blue or Red) | ||
* Koskun Keep (1 = Red; 2 = Black or Green) | * Koskun Keep (1 = Red; 2 = Black or Green) | ||
| + | * Wizards' School (1 = Blue, 2 = White or Black) | ||
===Colourless; Choice of two colours for 1 damage=== | ===Colourless; Choice of two colours for 1 damage=== | ||
| Zeile 143: | Zeile 151: | ||
* Simic Growth Chamber (Green+Blue) | * Simic Growth Chamber (Green+Blue) | ||
| − | ===Enters tapped; Colourless; Choice of two colours for 1 life=== | + | ===Enters tapped; Colourless; Choice of two colours for 1 life ("Painlands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
* Caldera Lake (Blue or Red) | * Caldera Lake (Blue or Red) | ||
| Zeile 150: | Zeile 158: | ||
* Skyshroud Forest (Green or Blue) | * Skyshroud Forest (Green or Blue) | ||
* Sulfurous Springs (Black or Red) | * Sulfurous Springs (Black or Red) | ||
| + | * Yavimaya Coast (Green or Blue) | ||
| − | ===One colour normally; Two (different) colours for sacrifice=== | + | ===One colour normally; Two (different) colours for sacrifice ("Invasion sac lands")=== |
Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56 | Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56 | ||
* Ancient Spring (Blue; White+Black) | * Ancient Spring (Blue; White+Black) | ||
| Zeile 159: | Zeile 168: | ||
* Tinder Farm (Green; Red+White) | * Tinder Farm (Green; Red+White) | ||
| − | ===Enters tapped unless in control of two or fewer other lands; choice of two colours=== | + | ===Enters tapped unless in control of two or fewer other lands; choice of two colours ("Scarlands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
* Blackcleave Cliffs (Red or Black) | * Blackcleave Cliffs (Red or Black) | ||
| Zeile 167: | Zeile 176: | ||
* Seachrome Coast (White or Blue) | * Seachrome Coast (White or Blue) | ||
| − | ===Enters tapped unless in control of two or more basic lands; Choice of two colours=== | + | ===Enters tapped unless in control of two or more basic lands; Choice of two colours ("Battle lands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
* Canopy Vista (Green or White) | * Canopy Vista (Green or White) | ||
| Zeile 186: | Zeile 195: | ||
* Tranquil Garden (Green or White) | * Tranquil Garden (Green or White) | ||
* Vec Townships (Green or White) | * Vec Townships (Green or White) | ||
| + | * Waterveil Cavern (Blue or Black) | ||
===Enters tapped; On entering sacrifice a specific land type; colourless + one colour=== | ===Enters tapped; On entering sacrifice a specific land type; colourless + one colour=== | ||
| Zeile 195: | Zeile 205: | ||
* Karoo (Plains; White) | * Karoo (Plains; White) | ||
| − | ===Enters tapped unless in control of one of two specific land types; Choice of two colours=== | + | ===Enters tapped unless in control of one of two specific land types; Choice of two colours ("Check lands")=== |
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28 | ||
* Clifftop Retreat (Mountain or Plains; Red or White) | * Clifftop Retreat (Mountain or Plains; Red or White) | ||
| Zeile 206: | Zeile 216: | ||
* Sulfur Falls (Island or Mountain; Blue or Red) | * Sulfur Falls (Island or Mountain; Blue or Red) | ||
* Sunpetal Grove (Forest or Plains; Green or White) | * Sunpetal Grove (Forest or Plains; Green or White) | ||
| + | * Woodland Cemetery (Swamp or Forest; Black or Green) | ||
===Colourless; Add two colours in any combination for one mana of either colour=== | ===Colourless; Add two colours in any combination for one mana of either colour=== | ||
| Zeile 218: | Zeile 229: | ||
* Sunken Ruins (Blue/Black) | * Sunken Ruins (Blue/Black) | ||
* Twilight Mire (Black/Green) | * Twilight Mire (Black/Green) | ||
| + | * Wooded Bastion (Green/White) | ||
===Two colours for 1 mana=== | ===Two colours for 1 mana=== | ||
Version vom 7. Dezember 2015, 16:06 Uhr
Possible landscape types/effects
- Mountains (MtG: Red)
- Jungle
- Plains (MtG: White)
- Desert
- Ruins
- Valley
- Islands (MtG: Blue)
- Underground
- Swamp (MtG: Black)
- Floating Islands
- Volcano
- Mana Wastes
- Tundra
- Underwader
- Forest (MtG: Green)
- Hell
Inhaltsverzeichnis
- 1 MtG-Specials
- 1.1 Choice of two colours
- 1.2 Enters tapped; Choice of two colours ("Taplands" and "Guildgate taplands")
- 1.3 Snowy; Enters tapped; Choice of two colours ("Snow taplands")
- 1.4 Enters tapped; Choice of three colours ("Shard taplands" and "Khans of Tarkir wedgelands")
- 1.5 Enters tapped unless a specific monster type on hand; Choice of two colours ("Tribal taplands")
- 1.6 Enters tapped; One colours normally, double for sacrifice
- 1.7 Enters tapped unless paid with 2 life; Choice of two colours ("Shock lands")
- 1.8 Enters tapped, you gain 1 life, Choice of two colours ("Life-gain taplands")
- 1.9 Colourless; One colour for 1 mana; Choice of two (different) colours for 2 mana ("Homelands tri-color lands")
- 1.10 Colourless; Choice of two colours for 1 damage
- 1.11 Enters tapped; Entering returns a different land to hand; Two colours at the same time
- 1.12 Enters tapped; Colourless; Choice of two colours for 1 life ("Painlands")
- 1.13 One colour normally; Two (different) colours for sacrifice ("Invasion sac lands")
- 1.14 Enters tapped unless in control of two or fewer other lands; choice of two colours ("Scarlands")
- 1.15 Enters tapped unless in control of two or more basic lands; Choice of two colours ("Battle lands")
- 1.16 Colourless; Choice of two colours for two turns to reuse
- 1.17 Enters tapped; On entering sacrifice a specific land type; colourless + one colour
- 1.18 Enters tapped unless in control of one of two specific land types; Choice of two colours ("Check lands")
- 1.19 Colourless; Add two colours in any combination for one mana of either colour
- 1.20 Two colours for 1 mana
- 1.21 Colourless; Two possible colours if controlling other required basic lands
- 1.22 Artifact
- 1.23 Others
MtG-Specials
Choice of two colours
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Badlands (Red or Black)
- Bayou (Black or Green)
- Plateau (Red or White)
- Savannah (Green or White)
- Scrubland (White or Black)
- Taiga (Red or Green)
- Tropical Island (Green or Blue)
- Tundra (White or Blue)
- Underground Sea (Blue or Black)
- Volcanic Island (Blue or Red)
Enters tapped; Choice of two colours ("Taplands" and "Guildgate taplands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Boros Guildgate (Red or White)
- Celestial Colonnade (White or Blue)
- Coastal Tower (White or Blue)
- Creeping Tar Pit (Blue or Black)
- Dimir Guildgate (Blue or Black)
- Elfhame Palace (Green or White)
- Golgari Guildgate (Black or Green)
- Gruul Guildgate (Red or Green)
- Izzet Guildgate (Blue or Red)
- Orzhov Guildgate (White or Black)
- Rakdos Guildgate (Black or Red)
- Salt Marsh (Blue or Black)
- Selesnya Guildgate (Green or White)
- Shivan Oasis (Red or Green)
- Simic Guildgate (Green or Blue)
- Urborg Volcano (Black or Red)
Snowy; Enters tapped; Choice of two colours ("Snow taplands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Arctic Flats (Green or White)
- Boreal Shelf (White or Blue)
- Frost Marsh (Blue or Black)
- Highland Weald (Red or Green)
- Tresserhorn Sinks (Black or Red)
Enters tapped; Choice of three colours ("Shard taplands" and "Khans of Tarkir wedgelands")
Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56
- Arcane Sanctum (White, Blue or Black)
- Crumbling Necropolis (Blue, Black or Red)
- Frontier Bivouac (Green, Blue or Red)
- Jungle Shrine (Red, Green or White)
- Mystic Monastery (Blue, Red or White)
- Nomad Outpost (Red, White or Black)
- Opulent Palace (Black, Green or Blue)
- Sandsteppe Citadel (White, Black or Green)
- Savage Lands (Black, Red or Green)
- Seaside Citadel (Green, White or Blue)
Enters tapped unless a specific monster type on hand; Choice of two colours ("Tribal taplands")
- Ancient Amphitheater (Giant; Red or White)
- Auntie's Hovel (Goblin; Black or Red)
- Gilt-Leaf Palace (Elf; Black or Green)
- Secluded Glen (Faerie; Blue or Black)
- Wanderwine Hub (Merfolk; White or Blue)
Enters tapped; One colours normally, double for sacrifice
Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8
- Dwarven Ruins (Red)
- Ebon Stronghold (Black)
- Havenwood Battleground (Green)
- Ruins of Trokair (White)
- Svyelunite Temple (Blue)
Enters tapped unless paid with 2 life; Choice of two colours ("Shock lands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Blood Crypt (Black or Red)
- Breeding Pool (Green or Blue)
- Godless Shrine (White or Black)
- Hallowed Fountain (White or Blue)
- Overgrown Tomb (Black or Green)
- Sacred Foundry (Red or White)
- Steam Vents (Blue or Red)
- Stomping Ground (Red or Green)
- Temple Garden (White or Green)
- Watery Grave (Blue or Black)
Enters tapped, you gain 1 life, Choice of two colours ("Life-gain taplands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Akoum Refuge (Black or Red)
- Bloodfell Caves (Black or Red)
- Blossoming Sands (Green or White)
- Dismal Backwater (Blue or Black)
- Graypelt Refuge (Green or White)
- Jungle Hollow (Green or Black)
- Jwar Isle Refuge (Blue or Black)
- Kazandu Refuge (Red or Green)
- Llanowar Wastes (Black or Green)
- Rugged Highlands (Red or Green)
- Scoured Barrens (White or Black)
- Sejiri Refuge (White or Blue)
- Swiftwater Cliffs (Blue or Red)
- Thornwood Falls (Green or Blue)
- Tranquil Cove (White or Blue)
- Wind-Scarred Crag (Red or White)
Colourless; One colour for 1 mana; Choice of two (different) colours for 2 mana ("Homelands tri-color lands")
Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56
- An-Havva Township (1 = Green; 2 = White or Red)
- Aysen Abbey (1 = White; 2 = Green or Blue)
- Castle Sengir (1 = Black; 2 = Blue or Red)
- Koskun Keep (1 = Red; 2 = Black or Green)
- Wizards' School (1 = Blue, 2 = White or Black)
Colourless; Choice of two colours for 1 damage
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Adarkar Wastes (White or Blue)
- Battlefield Forge (Red or White)
- Brushland (Green or White)
- Caves of Koilos (White or Black)
- Karplusan Forest (Red or Green)
- Pine Barrens (Black or Green)
- Shivan Reef (Blue or Red)
- Underground River (Blue or Black)
Enters tapped; Entering returns a different land to hand; Two colours at the same time
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Azorius Chancery (White+Blue)
- Boros Garrison (Red+White)
- Dimir Aqueduct (Blue+Black)
- Golgari Rot Farm (Black+Green)
- Gruul Turf (Red+Green)
- Izzet Boilerworks (Blue+Red)
- Orzhov Basilica (White+Black)
- Prairie Stream (Black+Red)
- Selesnya Sanctuary (Green+White)
- Simic Growth Chamber (Green+Blue)
Enters tapped; Colourless; Choice of two colours for 1 life ("Painlands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Caldera Lake (Blue or Red)
- Salt Flats (White or Black)
- Scabland (Red or White)
- Skyshroud Forest (Green or Blue)
- Sulfurous Springs (Black or Red)
- Yavimaya Coast (Green or Blue)
One colour normally; Two (different) colours for sacrifice ("Invasion sac lands")
Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56
- Ancient Spring (Blue; White+Black)
- Geothermal Crevice (Red; Black+Green)
- Irrigation Ditch (White; Green+Blue)
- Sulfur Vent (Black; Blue+Red)
- Tinder Farm (Green; Red+White)
Enters tapped unless in control of two or fewer other lands; choice of two colours ("Scarlands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Blackcleave Cliffs (Red or Black)
- Copperline Gorge (Red or Green)
- Darkslick Shores (Blue or Black)
- Razorverge Thicket (Green or White)
- Seachrome Coast (White or Blue)
Enters tapped unless in control of two or more basic lands; Choice of two colours ("Battle lands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Canopy Vista (Green or White)
- Cinder Glade (Red or Green)
- Prairie Stream (White or Blue)
- Smoldering Marsh (Black or Red)
- Sunken Hollow (Blue or Black)
Colourless; Choice of two colours for two turns to reuse
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Cinder Marsh (Red or Black)
- Cloudcrest Lake (White or Blue)
- Lantern-Lit Graveyard (Black or Red)
- Mogg Hollows (Red or Green)
- Pinecrest Ridge (Red or Green)
- Rootwater Depths (Blue or Black)
- Thalakos Lowlands (White or Blue)
- Tranquil Garden (Green or White)
- Vec Townships (Green or White)
- Waterveil Cavern (Blue or Black)
Enters tapped; On entering sacrifice a specific land type; colourless + one colour
Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8
- Coral Atoll (Island; Blue)
- Dormant Volcano (Mountain; Red)
- Everglades (Swamp; Black)
- Jungle Basin (Forest; Green)
- Karoo (Plains; White)
Enters tapped unless in control of one of two specific land types; Choice of two colours ("Check lands")
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Clifftop Retreat (Mountain or Plains; Red or White)
- Dragonskull Summit (Swamp or Mountain; Black or Red)
- Drowned Catacomb (Island or Swamp; Blue or Black)
- Glacial Fortress (Plains or Island; White or Blue)
- Hinterland Harbor (Forest or Island, Green or Blue)
- Isolated Chapel (Plains or Swamp; White or Black)
- Rootbound Crag (Mountain or Forest; Red or Green)
- Sulfur Falls (Island or Mountain; Blue or Red)
- Sunpetal Grove (Forest or Plains; Green or White)
- Woodland Cemetery (Swamp or Forest; Black or Green)
Colourless; Add two colours in any combination for one mana of either colour
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Cascade Bluffs (Blue/Red)
- Fetid Heath (White/Black)
- Fire-Lit Thicket (Red/Green)
- Flooded Grove (Green/Blue)
- Graven Cairns (Black/Rot)
- Mystic Gate (Blue/White)
- Rugged Prairie (Red/White)
- Sunken Ruins (Blue/Black)
- Twilight Mire (Black/Green)
- Wooded Bastion (Green/White)
Two colours for 1 mana
Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28
- Darkwater Catacombs (Blue+Black)
- Mossfire Valley (Red+Green)
- Shadowblood Ridge (Black+Red)
- Skycloud Expanse (White+Blue)
- Sungrass Prairie (Green+White)
Colourless; Two possible colours if controlling other required basic lands
- Nimbus Maze (Plains = Blue, Island = White)
===Enters tapped; One specific colour normally; Any colour for sacrifice) Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8
- Bog Wreckage (Black)
- Seafloor Debris (Blue)
- Timberland Ruins (Green)
Artifact
Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8
- Ancient Den (White)
- Great Furnace (Red)
- Seat of the Synod (Blue)
- Tree of Tales (Green)
- Vault of Whispers (Black)
Others
- Abandoned Outpost (White)
- Academy Ruins (colourless)
- Ancient Tomb (2 colourless for 2 dmg)
- Archaeological Dig (colourless, any for sacrifice)
- Dryad Arbor (Green)
- Kabira Crossroads (entering tapped; gain 2 life; White)