RPG Attributes

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Single-value attributes

Typically 0 to x

Body attributes

  • Agility (speed at which things gets done) [DF]
  • Appearance (healthy body)
  • Dexterity
  • Disease Resistance [DF]
  • Endurance (exhaustion reduction) [DF]
  • Recuperation (wound healing rate) [DF]
  • Size
  • Speed
  • Strength (amount of force being able to be applied) [DF]
  • Toughness (damage reduction) [DF]

Mind attributes

  • Analytical Ability [DF]
  • Charisma [SM3]
  • Creativity [DF]
  • Focus [DF]
  • Intuition [DF]
  • Linguistic Ability [DF]
  • Memory [DF]
  • Musicality [DF]
  • Patience [DF]
  • Refinement [SM3]
  • Sanity
  • Social Awareness [DF]
  • Willpower [DF]

Senses

  • Alertness ("fifth sense")
  • Empathy [DF]
  • Hearing
  • Kinaesthetic Sense [DF]
  • Smelling (includes taste)
  • Spatial Sense [DF]
  • Vision

Sex-related

  • Chauvinism (works both ways)
  • Libido [SM3]
  • Morality (also: Faith, Ethics) [SM3]
  • Slutiness [SM3]

Others

  • Luck

Traits

Mental details, typically -x to x, don't change much during life aside from catastrophic events

  • Activeness (activity level) [DF]
  • Adventurousness [DF]
  • Anger (also: Temperament) [DF][SM3]
  • Anxiety (nervousness) [DF]
  • Artistic Interest [DF]
  • Assertiveness (how good of a leader that person is) [DF]
  • Cautiousness [DF]
  • Cheerfulness (optimism) [DF]
  • Compassion [DF]
  • Confidence [DF]
  • Cooperation (willingness to compromise) [DF]
  • Depression [DF]
  • Dutifulness [DF]
  • Emotionality (also: Sensibility) [DF][SM3]
  • Friendliness [DF]
  • Gregariousness (how good of a company that person is) [DF]
  • Honesty [DF]
  • Immoderation [DF]
  • Intellectual Curiosity [DF]
  • Mental Vulnerability (breaking down under stressful situations) [DF]
  • Modesty [DF]
  • Nymphomania [SM3]
  • Orderliness [DF]
  • Perfection-Striving [DF]
  • Rebelliousness (changes to Loyalty, also: Obedience) [DF][SM3]
  • Self-Consciousness (how much the opinion of others matter to this person) [DF]
  • Self-Discipline [DF]
  • Thrill-Seeking [DF]
  • Trusting [DF]

Vital characteristics

Typically relatively quickly changing, unbounded.

Positive characteristics / pools

You want to have them high (up to a maximum, typically different per-character). Negative effects when at or below 0.

  • Energy (also: Health)
  • Joy [SM3]
  • Lust ("horniness")

Negative characteristics

Typically you want to have them as near to 0 as possible.

  • Pain
  • Hunger
  • Thirst
  • Drowsiness (from blood loss, for example) [DF]
  • Fever [DF]
  • Nausea (vomiting helps ... a bit) [DF]

Person-to-person attributes

Typically -x to x

  • Familiarity
  • Love [SM3]
  • Loyalty [SM3]
  • Trust [SM3]

Person-to-organisation attributes

Typically -x to x

  • Fame (of the person within the organisation or place)
  • Patriotism (of the person to the organisation or place)
  • Reputation (of the person within the organisation or place)
  • Social Integration (how easy it is for this person to fit into the organisation or place)