Spieldesign - Landscapes
Possible landscape types/effects
- Mountains (MtG: Red)
- Jungle
- Plains (MtG: White)
- Desert
- Ruins
- Valley
- Islands (MtG: Blue)
- Underground
- Swamp (MtG: Black)
- Floating Islands
- Volcano
- Mana Wastes
- Tundra
- Underwader
- Forest (MtG: Green)
- Hell
Inhaltsverzeichnis
- 1 MtG-Specials
- 1.1 Choice of two colours
- 1.2 Enters tapped; Choice of two colours
- 1.3 Enters tapped; Choice of three colours
- 1.4 Enters tapped unless a specific monster type on hand; Choice of two colours
- 1.5 Enters tapped; One colours normally, double for sacrifice
- 1.6 Enters tapped unless paid with 2 life; Choice of two colours
- 1.7 Enters tapped, you gain 1 life, Choice of two colours
- 1.8 Colourless, one colour for 1 mana, choice of two colours for 2 mana
- 1.9 Colourless; Choice of two colours for 1 damage
- 1.10 Enters tapped; Entering returns a different land to hand; Two colours at the same time
- 1.11 Enters tapped; Colourless; Choice of two colours for 1 life
- 1.12 One colour normally; Two colours for sacrifice
- 1.13 Enters tapped unless in control of two or fewer other lands; choice of two colours
- 1.14 Enters tapped unless in control of two or more basic lands; choice of two colours
- 1.15 Colourless; Choice of two colours for two turns to reuse
- 1.16 Enters tapped; On entering sacrifice a specific land type; colourless + one colour
- 1.17 Enters tapped unless in control of one of two specific land types; Choice of two colours
- 1.18 Colourless; Add two colours in any combination for one mana of either colour
- 1.19 Two colours for 1 mana
- 1.20 Colourless; Two possible colours if controlling other required basic lands
- 1.21 Artifact
- 1.22 Others
MtG-Specials
Choice of two colours
- Badlands (Red or Black)
- Bayou (Black or Green)
- Plateau (Red or White)
- Savannah (Green or White)
- Scrubland (White or Black)
Enters tapped; Choice of two colours
- Arctic Flats (Green or White)
- Boreal Shelf (White or Blue)
- Boros Guildgate (Red or White)
- Celestial Colonnade (White or Blue)
- Coastal Tower (White or Blue)
- Creeping Tar Pit (Blue or Black)
- Dimir Guildgate (Blue or Black)
- Elfhame Palace (Green or White)
- Frost Marsh (Blue or Black)
- Golgari Guildgate (Black or Green)
- Gruul Guildgate (Red or Green)
- Highland Weald (Red or Green)
- Izzet Guildgate (Blue or Red)
- Orzhov Guildgate (White or Black)
- Rakdos Guildgate (Black or Red)
- Salt Marsh (Blue or Black)
- Selesnya Guildgate (Green or White)
- Shivan Oasis (Red or Green)
- Simic Guildgate (Green or Blue)
Enters tapped; Choice of three colours
- Arcane Sanctum (White, Blue or Black)
- Crumbling Necropolis (Blue, Black or Red)
- Frontier Bivouac (Green, Blue or Red)
- Jungle Shrine (Red, Green or White)
- Mystic Monastery (Blue, Red or White)
- Nomad Outpost (Red, White or Black)
- Opulent Palace (Black, Green or Blue)
- Sandsteppe Citadel (White, Black or Green)
- Savage Lands (Black, Red or Green)
- Seaside Citadel (Green, White or Blue)
Enters tapped unless a specific monster type on hand; Choice of two colours
- Ancient Amphitheater (Giant; Red or White)
- Auntie's Hovel (Goblin; Black or Red)
- Gilt-Leaf Palace (Elf; Black or Green)
- Secluded Glen (Faerie; Blue or Black)
Enters tapped; One colours normally, double for sacrifice
- Dwarven Ruins (Red)
- Ebon Stronghold (Black)
- Havenwood Battleground (Green)
- Ruins of Trokair (White)
Enters tapped unless paid with 2 life; Choice of two colours
- Blood Crypt (Black or Red)
- Breeding Pool (Green or Blue)
- Godless Shrine (White or Black)
- Hallowed Fountain (White or Blue)
- Overgrown Tomb (Black or Green)
- Sacred Foundry (Red or White)
- Steam Vents (Blue or Red)
- Stomping Ground (Red or Green)
Enters tapped, you gain 1 life, Choice of two colours
- Akoum Refuge (Black or Red)
- Bloodfell Caves (Black or Red)
- Blossoming Sands (Green or White)
- Dismal Backwater (Blue or Black)
- Graypelt Refuge (Green or White)
- Jungle Hollow (Green or Black)
- Jwar Isle Refuge (Blue or Black)
- Kazandu Refuge (Red or Green)
- Llanowar Wastes (Black or Green)
- Rugged Highlands (Red or Green)
- Scoured Barrens (White or Black)
- Sejiri Refuge (White or Blue)
Colourless, one colour for 1 mana, choice of two colours for 2 mana
- An-Havva Township (1 = Green; 2 = White or Red)
- Aysen Abbey (1 = White; 2 = Green or Blue)
- Castle Sengir (1 = Black; 2 = Blue or Red)
- Koskun Keep (1 = Red; 2 = Black or Green)
Colourless; Choice of two colours for 1 damage
- Adarkar Wastes (White or Blue)
- Battlefield Forge (Red or White)
- Brushland (Green or White)
- Caves of Koilos (White or Black)
- Karplusan Forest (Red or Green)
- Pine Barrens (Black or Green)
- Shivan Reef (Blue or Red)
Enters tapped; Entering returns a different land to hand; Two colours at the same time
- Azorius Chancery (White+Blue)
- Boros Garrison (Red+White)
- Dimir Aqueduct (Blue+Black)
- Golgari Rot Farm (Black+Green)
- Gruul Turf (Red+Green)
- Izzet Boilerworks (Blue+Red)
- Orzhov Basilica (White+Black)
- Prairie Stream (Black+Red)
- Selesnya Sanctuary (Green+White)
- Simic Growth Chamber (Green+Blue)
Enters tapped; Colourless; Choice of two colours for 1 life
- Caldera Lake (Blue or Red)
- Salt Flats (White or Black)
- Scabland (Red or White)
- Skyshroud Forest (Green or Blue)
- Sulfurous Springs (Black or Red)
One colour normally; Two colours for sacrifice
- Ancient Spring (Blue; White+Black)
- Geothermal Crevice (Red; Black+Green)
- Irrigation Ditch (White; Green+Blue)
- Sulfur Vent (Black; Blue+Red)
Enters tapped unless in control of two or fewer other lands; choice of two colours
- Blackcleave Cliffs (Red or Black)
- Copperline Gorge (Red or Green)
- Darkslick Shores (Blue or Black)
- Razorverge Thicket (Green or White)
- Seachrome Coast (White or Blue)
Enters tapped unless in control of two or more basic lands; choice of two colours
- Canopy Vista (Green or White)
- Cinder Glade (Red or Green)
- Prairie Stream (White or Blue)
- Smoldering Marsh (Black or Red)
Colourless; Choice of two colours for two turns to reuse
- Cinder Marsh (Red or Black)
- Cloudcrest Lake (White or Blue)
- Lantern-Lit Graveyard (Black or Red)
- Mogg Hollows (Red or Green)
- Pinecrest Ridge (Red or Green)
- Rootwater Depths (Blue or Black)
Enters tapped; On entering sacrifice a specific land type; colourless + one colour
- Coral Atoll (Island; Blue)
- Dormant Volcano (Mountain; Red)
- Everglades (Swamp; Black)
- Jungle Basin (Forest; Green)
- Karoo (Plains; White)
Enters tapped unless in control of one of two specific land types; Choice of two colours
- Clifftop Retreat (Mountain or Plains; Red or White)
- Dragonskull Summit (Swamp or Mountain; Black or Red)
- Drowned Catacomb (Island or Swamp; Blue or Black)
- Glacial Fortress (Plains or Island; White or Blue)
- Hinterland Harbor (Forest or Island, Green or Blue)
- Isolated Chapel (Plains or Swamp; White or Black)
- Rootbound Crag (Mountain or Forest; Red or Green)
- Sulfur Falls (Island or Mountain; Blue or Red)
Colourless; Add two colours in any combination for one mana of either colour
- Cascade Bluffs (Blue/Red)
- Fetid Heath (White/Black)
- Fire-Lit Thicket (Red/Green)
- Flooded Grove (Green/Blue)
- Graven Cairns (Black/Rot)
- Mystic Gate (Blue/White)
- Rugged Prairie (Red/White)
Two colours for 1 mana
- Darkwater Catacombs (Blue+Black)
- Mossfire Valley (Red+Green)
- Shadowblood Ridge (Black+Red)
- Skycloud Expanse (White+Blue)
Colourless; Two possible colours if controlling other required basic lands
- Nimbus Maze (Plains = Blue, Island = White)
===Enters tapped; One specific colour normally; Any colour for sacrifice)
- Bog Wreckage (Black)
- Seafloor Debris (Blue)
Artifact
- Ancient Den (White)
- Great Furnace (Red)
- Seat of the Synod (Blue)
Others
- Abandoned Outpost (White)
- Academy Ruins (colourless)
- Ancient Tomb (2 colourless for 2 dmg)
- Archaeological Dig (colourless, any for sacrifice)
- Dryad Arbor (Green)
- Kabira Crossroads (entering tapped; gain 2 life; White)