RPG Attributes

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Single-value attributes

Typically 0 to x

Body attributes

  • Agility (speed at which things gets done) [DF]
  • Appearance (healthy body)
  • Dexterity
  • Disease Resistance [DF]
  • Endurance (exhaustion reduction) [DF]
  • Recuperation (wound healing rate) [DF]
  • Size
  • Speed
  • Strength (amount of force being able to be applied) [DF]
  • Toughness (damage reduction) [DF]

Mind attributes

  • Charisma [SM3]
  • Creativity [DF]
  • Focus [DF]
  • Intelligence (also: Analytical Ability) [DF]
  • Intuition [DF]
  • Linguistic Ability [DF]
  • Memory [DF]
  • Musicality [DF]
  • Patience [DF]
  • Refinement [SM3]
  • Sanity
  • Social Awareness [DF]
  • Willpower [DF]

Senses

  • Alertness ("fifth sense")
  • Empathy [DF]
  • Hearing
  • Kinaesthetic Sense [DF]
  • Smelling (includes taste)
  • Spatial Sense [DF]
  • Vision

Sex-related

  • Libido [SM3]
  • Morality (also: Faith, Ethics) [SM3]
  • Slutiness [SM3]

Others

  • Luck

Traits

Mental details, typically -x to x, don't change much during life aside from catastrophic events

  • Activeness (activity level) [DF]
  • Adventurousness [DF]
  • Anger (also: Temperament) [DF][SM3]
    is in a constant state of internal rage // is very quick to anger // is quick to anger // is slow to anger // is very slow to anger // never becomes angry
  • Anxiety (nervousness) [DF]
    is a nervous wreck // is always tense and jittery // is often nervous // has a calm demeanor // has a very calm demeanor // has an incredibly calm demeanor
  • Artistic Interest [DF]
  • Assertiveness (how good of a leader that person is) [DF]
  • Bravery [CK2]
  • Cautiousness [DF]
  • Charitability [CK2]
  • Chauvinism (works both ways)
  • Cheerfulness (optimism) [DF]
  • Compassion (also: Kindness) [DF][CK2]
  • Confidence [DF]
  • Cooperation (willingness to compromise) [DF]
  • Depression [DF]
    is frequently depressed // is often sad and dejected // often feels discouraged // rarely feels discouraged // almost never feels discouraged // never feels discouraged
  • Dutifulness (also: Diligentness) [DF][CK2]
  • Emotionality (also: Sensibility) [DF][SM3]
  • Exhibitionism [SM3]
  • Friendliness [DF]
    genuinely likes others and openly expresses positive feelings toward them // makes friends quickly // is very friendly // is somewhat reserved // is very distant and reserved // does not actively seek friendships and is incredibly distant and reserved
  • Gluttonousness (how much that person likes to eat) [CK2]
  • Gregariousness (how good of a company that person is) [DF][CK2]
    truly treasures the company of others // enjoys being in crowds // enjoys the company of others // tends to avoid crowds // prefers to be alone // considers spending time alone much more important than associating with others
  • Honesty [DF][CK2]
  • Humility [CK2]
  • Immoderation [DF]
    is ruled by irresistible cravings and urges // feels strong urges and seeks short-term rewards // occasionally overindulges // doesn't often experience strong cravings or urges // only rarely feels strong cravings or urges // never feels tempted to overindulge in anything
  • Intellectual Curiosity [DF]
  • Just [CK2]
  • Mental Vulnerability (breaking down under stressful situations) [DF]
    becomes completely helpless in stressful situations // cracks easily under pressure // doesn't handle stress well // can handle stress // is confident under pressure // is impervious to the effects of stress
  • Modesty (high modesty means the character doesn't need and isn't seeking praise) [DF]
  • Nymphomania (also: Lustfulness) [SM3, CK2]
  • Orderliness [DF]
  • Patience [CK2]
  • Perfection-Striving [DF]
  • Rebelliousness (changes to Loyalty, also: Obedience) [DF][SM3]
  • Self-Consciousness (how much the opinion of others matter to this person) [DF]
    is socially crippled by thoughts that everyone is watching and judging (him) // is concerned about rejection and ridicule // is self-conscious // is comfortable in social situations // is very comfortable in social situations // is absolutely unfazed by the opinions of others
  • Self-Discipline [DF]
  • Thrill-Seeking [DF]
  • Trusting [DF][CK2]
  • Zeal [CK2]
  • Aptitude - Special, one per skill grouping/type

Vital characteristics

Typically relatively quickly changing, unbounded.

Positive characteristics / pools

You want to have them high (up to a maximum, typically different per-character). Negative effects when at or below 0.

  • Energy (also: Health)
  • Joy [SM3]

Negative characteristics

Typically you want to have them as near to 0 as possible.

  • Drowsiness (from blood loss, for example) [DF]
  • Fever [DF]
  • Hunger
  • Lust ("horniness")
  • Nausea (vomiting helps ... a bit) [DF]
  • Pain
  • Thirst

Person-to-person attributes

Typically -x to x

  • Consanguinity (also: Blood Relationship, amount of genetic pool shared, reciprocal, in percent, always 100.0 for person-to-themselves and identical twins; 50.0 for children to parents, 25.0 between grandparents and their grandchildren or non-identical-twin siblings to each other, 12.5 between uncles/aunts and nephews/nieces, 6.25 between (first) cousins and so on)
  • Desire
  • Familiarity
  • Love [SM3]
  • Loyalty [SM3]
  • Trust [SM3]

Person-to-organisation attributes

Typically -x to x

  • Fame (of the person within the organisation or place)
  • Patriotism (of the person to the organisation or place)
  • Reputation (of the person within the organisation or place)
  • Social Integration (how easy it is for this person to fit into the organisation or place)
  • Affinity (how much the character is a fan of the organisation or place, reciprocal)

Body characteristics

Statistics related to the appearance, size and body form of the character.

  • Height
  • Weight
  • Bust Size [SM3]
  • Waist Size [SM3]
  • Hip Size [SM3]
  • Cock Length [SM3]
  • Cup Size (additional circumference for a woman's breasts, relative to the bust size measured just below them)
  • BMI (Body Mass Index) = Weight / Height²
  • Body Fat Percentage

Object tree

Stat
+- Attribute
+- Trait
+- Vital
+- Skill
+- Relationship
   +- PersonalRelationship
   +- GroupRelationship