Spieldesign - Landscapes

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Inhaltsverzeichnis

Basic landscaping

Possible landscape types

  • Mountains (MtG: Red) [MM]
  • Jungle [WWF]
    • Tropical rainforest [WWFS]
    • Montane rainforest [WWFM]
    • Vine thicket [WWFF]
    • Swamp forest [WFSS]
  • Plains (MtG: White) []
    • Savanna [WFF]
  • Desert [FF]
  • Ruins [R]
  • Valley [M]
  • Islands (MtG: Blue) []
  • Underground [U]
  • Swamp (MtG: Black) [S]
  • Floating Islands []
  • Volcano [MMF]
  • Mana Wastes [XR]
  • Tundra [I]
    • Arctic tundra [I] - cold treeless plains
    • Alpine tundra [MI] - cold mountainous regions
  • Underwater [U]
  • Forest (MtG: Green) [W]
  • Hell [FFF]

Effects

  • Resources produced
  • Food produced
  • Viability
  • Defence
  • Flags
  • Terrain type (can be more than one for extreme conditions)
    • [W] Woods
    • [M] Mountains - opposite of [~] Water
    • [I] Ice (cold) - opposite of [F] Fire
    • [F] Fire (heat) - opposite of [I] Ice
    • [S] Swamp
    • [~] Water - opposite of [M] Mountains
  • Special terrain types
    • [U] Underwater
    • [C] Cave (underground)
    • [X] Magic
    • [R] Ruined (wasteland)
  • Other terrain features
    • Plains
    • Farmland
    • Freshwater (lake)
    • Saltwater (sea/ocean)
    • Coastal

Effect matrix

No special markers
M-~ \ I-F [III] [II] [I]   [F] [FF] [FFF]
[MMM] High Mountains
[MM] Glacier Mountains Volcano
[M] Alpine Tundra Highlands Hills, Valley Tropical Mountains Lava Field
[] Ice Desert Arctic Tundra Grasslands Steppe Shrublands Desert Hell
[~] Ice Shelf Cold Beach Beach Tropical Beach Steam Vents
[~~] Arctic Sea Cold Sea Sea, Lake Tropical Sea
[\~\~\~] Deep Sea

Specific games

MtG-Specials

Choice of two colours

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Badlands (Red or Black)
  • Bayou (Black or Green)
  • Plateau (Red or White)
  • Savannah (Green or White)
  • Scrubland (White or Black)
  • Taiga (Red or Green)
  • Tropical Island (Green or Blue)
  • Tundra (White or Blue)
  • Underground Sea (Blue or Black)
  • Volcanic Island (Blue or Red)

Enters tapped; Choice of two colours ("Taplands" and "Guildgate taplands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Boros Guildgate (Red or White)
  • Celestial Colonnade (White or Blue)
  • Coastal Tower (White or Blue)
  • Creeping Tar Pit (Blue or Black)
  • Dimir Guildgate (Blue or Black)
  • Elfhame Palace (Green or White)
  • Golgari Guildgate (Black or Green)
  • Gruul Guildgate (Red or Green)
  • Izzet Guildgate (Blue or Red)
  • Orzhov Guildgate (White or Black)
  • Rakdos Guildgate (Black or Red)
  • Salt Marsh (Blue or Black)
  • Selesnya Guildgate (Green or White)
  • Shivan Oasis (Red or Green)
  • Simic Guildgate (Green or Blue)
  • Urborg Volcano (Black or Red)

Snowy; Enters tapped; Choice of two colours ("Snow taplands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Arctic Flats (Green or White)
  • Boreal Shelf (White or Blue)
  • Frost Marsh (Blue or Black)
  • Highland Weald (Red or Green)
  • Tresserhorn Sinks (Black or Red)

Enters tapped; Choice of three colours ("Shard taplands" and "Khans of Tarkir wedgelands")

Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56

  • Arcane Sanctum (White, Blue or Black)
  • Crumbling Necropolis (Blue, Black or Red)
  • Frontier Bivouac (Green, Blue or Red)
  • Jungle Shrine (Red, Green or White)
  • Mystic Monastery (Blue, Red or White)
  • Nomad Outpost (Red, White or Black)
  • Opulent Palace (Black, Green or Blue)
  • Sandsteppe Citadel (White, Black or Green)
  • Savage Lands (Black, Red or Green)
  • Seaside Citadel (Green, White or Blue)

Enters tapped unless a specific monster type on hand; Choice of two colours ("Tribal taplands")

  • Ancient Amphitheater (Giant; Red or White)
  • Auntie's Hovel (Goblin; Black or Red)
  • Gilt-Leaf Palace (Elf; Black or Green)
  • Secluded Glen (Faerie; Blue or Black)
  • Wanderwine Hub (Merfolk; White or Blue)

Enters tapped; One colours normally, double for sacrifice

Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8

  • Dwarven Ruins (Red)
  • Ebon Stronghold (Black)
  • Havenwood Battleground (Green)
  • Ruins of Trokair (White)
  • Svyelunite Temple (Blue)

Enters tapped unless paid with 2 life; Choice of two colours ("Shock lands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Blood Crypt (Black or Red)
  • Breeding Pool (Green or Blue)
  • Godless Shrine (White or Black)
  • Hallowed Fountain (White or Blue)
  • Overgrown Tomb (Black or Green)
  • Sacred Foundry (Red or White)
  • Steam Vents (Blue or Red)
  • Stomping Ground (Red or Green)
  • Temple Garden (White or Green)
  • Watery Grave (Blue or Black)

Enters tapped, you gain 1 life, Choice of two colours ("Life-gain taplands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Akoum Refuge (Black or Red)
  • Bloodfell Caves (Black or Red)
  • Blossoming Sands (Green or White)
  • Dismal Backwater (Blue or Black)
  • Graypelt Refuge (Green or White)
  • Jungle Hollow (Green or Black)
  • Jwar Isle Refuge (Blue or Black)
  • Kazandu Refuge (Red or Green)
  • Llanowar Wastes (Black or Green)
  • Rugged Highlands (Red or Green)
  • Scoured Barrens (White or Black)
  • Sejiri Refuge (White or Blue)
  • Swiftwater Cliffs (Blue or Red)
  • Thornwood Falls (Green or Blue)
  • Tranquil Cove (White or Blue)
  • Wind-Scarred Crag (Red or White)

Colourless; One colour for 1 mana; Choice of two (different) colours for 2 mana ("Homelands tri-color lands")

Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56

  • An-Havva Township (1 = Green; 2 = White or Red)
  • Aysen Abbey (1 = White; 2 = Green or Blue)
  • Castle Sengir (1 = Black; 2 = Blue or Red)
  • Koskun Keep (1 = Red; 2 = Black or Green)
  • Wizards' School (1 = Blue, 2 = White or Black)

Colourless; Choice of two colours for 1 damage

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Adarkar Wastes (White or Blue)
  • Battlefield Forge (Red or White)
  • Brushland (Green or White)
  • Caves of Koilos (White or Black)
  • Karplusan Forest (Red or Green)
  • Pine Barrens (Black or Green)
  • Shivan Reef (Blue or Red)
  • Underground River (Blue or Black)

Enters tapped; Entering returns a different land to hand; Two colours at the same time

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Azorius Chancery (White+Blue)
  • Boros Garrison (Red+White)
  • Dimir Aqueduct (Blue+Black)
  • Golgari Rot Farm (Black+Green)
  • Gruul Turf (Red+Green)
  • Izzet Boilerworks (Blue+Red)
  • Orzhov Basilica (White+Black)
  • Prairie Stream (Black+Red)
  • Selesnya Sanctuary (Green+White)
  • Simic Growth Chamber (Green+Blue)

Enters tapped; Colourless; Choice of two colours for 1 life ("Painlands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Caldera Lake (Blue or Red)
  • Salt Flats (White or Black)
  • Scabland (Red or White)
  • Skyshroud Forest (Green or Blue)
  • Sulfurous Springs (Black or Red)
  • Yavimaya Coast (Green or Blue)

One colour normally; Two (different) colours for sacrifice ("Invasion sac lands")

Combinations: 5 -> 10, 6 -> 20, 7 -> 35, 8 -> 56

  • Ancient Spring (Blue; White+Black)
  • Geothermal Crevice (Red; Black+Green)
  • Irrigation Ditch (White; Green+Blue)
  • Sulfur Vent (Black; Blue+Red)
  • Tinder Farm (Green; Red+White)

Enters tapped unless in control of two or fewer other lands; choice of two colours ("Scarlands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Blackcleave Cliffs (Red or Black)
  • Copperline Gorge (Red or Green)
  • Darkslick Shores (Blue or Black)
  • Razorverge Thicket (Green or White)
  • Seachrome Coast (White or Blue)

Enters tapped unless in control of two or more basic lands; Choice of two colours ("Battle lands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Canopy Vista (Green or White)
  • Cinder Glade (Red or Green)
  • Prairie Stream (White or Blue)
  • Smoldering Marsh (Black or Red)
  • Sunken Hollow (Blue or Black)

Colourless; Choice of two colours for two turns to reuse

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Cinder Marsh (Red or Black)
  • Cloudcrest Lake (White or Blue)
  • Lantern-Lit Graveyard (Black or Red)
  • Mogg Hollows (Red or Green)
  • Pinecrest Ridge (Red or Green)
  • Rootwater Depths (Blue or Black)
  • Thalakos Lowlands (White or Blue)
  • Tranquil Garden (Green or White)
  • Vec Townships (Green or White)
  • Waterveil Cavern (Blue or Black)

Enters tapped; On entering sacrifice a specific land type; colourless + one colour

Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8

  • Coral Atoll (Island; Blue)
  • Dormant Volcano (Mountain; Red)
  • Everglades (Swamp; Black)
  • Jungle Basin (Forest; Green)
  • Karoo (Plains; White)

Enters tapped unless in control of one of two specific land types; Choice of two colours ("Check lands")

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Clifftop Retreat (Mountain or Plains; Red or White)
  • Dragonskull Summit (Swamp or Mountain; Black or Red)
  • Drowned Catacomb (Island or Swamp; Blue or Black)
  • Glacial Fortress (Plains or Island; White or Blue)
  • Hinterland Harbor (Forest or Island, Green or Blue)
  • Isolated Chapel (Plains or Swamp; White or Black)
  • Rootbound Crag (Mountain or Forest; Red or Green)
  • Sulfur Falls (Island or Mountain; Blue or Red)
  • Sunpetal Grove (Forest or Plains; Green or White)
  • Woodland Cemetery (Swamp or Forest; Black or Green)

Colourless; Add two colours in any combination for one mana of either colour

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Cascade Bluffs (Blue/Red)
  • Fetid Heath (White/Black)
  • Fire-Lit Thicket (Red/Green)
  • Flooded Grove (Green/Blue)
  • Graven Cairns (Black/Rot)
  • Mystic Gate (Blue/White)
  • Rugged Prairie (Red/White)
  • Sunken Ruins (Blue/Black)
  • Twilight Mire (Black/Green)
  • Wooded Bastion (Green/White)

Two colours for 1 mana

Combinations: 5 -> 10, 6 -> 15, 7 -> 21, 8 -> 28

  • Darkwater Catacombs (Blue+Black)
  • Mossfire Valley (Red+Green)
  • Shadowblood Ridge (Black+Red)
  • Skycloud Expanse (White+Blue)
  • Sungrass Prairie (Green+White)

Colourless; Two possible colours if controlling other required basic lands

  • Nimbus Maze (Plains = Blue, Island = White)

===Enters tapped; One specific colour normally; Any colour for sacrifice) Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8

  • Bog Wreckage (Black)
  • Seafloor Debris (Blue)
  • Timberland Ruins (Green)

Artifact

Combinations: 5 -> 5, 6 -> 6, 7 -> 7, 8 -> 8

  • Ancient Den (White)
  • Great Furnace (Red)
  • Seat of the Synod (Blue)
  • Tree of Tales (Green)
  • Vault of Whispers (Black)

Others

  • Abandoned Outpost (White)
  • Academy Ruins (colourless)
  • Ancient Tomb (2 colourless for 2 dmg)
  • Archaeological Dig (colourless, any for sacrifice)
  • Dryad Arbor (Green)
  • Kabira Crossroads (entering tapped; gain 2 life; White)