Monetary System

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Precious metals: Stuff which is of no or very little use by itself, but doesn't degrade much in typical conditions and is rather hard to find or labour-intensive to acquire.

Gold-Silver-Copper.png

List: Gold, Silver, Platinum, Palladium, Aluminium (pre-Hall-Héroult process), Copper, rare fantasy metals

Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)

Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine):

  • Base materials
    • Carbon (6)
    • Aluminium (13)
    • Silicon (14)
    • Titanium (22)
    • Chromium (24)
    • Manganese (25)
    • Iron (26)
    • Cobalt (27)
    • Nickel (28)
    • Copper (29)
    • Zinc (30)
    • Arsenic (33)
    • Palladium (46)
    • Silver (47)
    • Tin (50)
    • Antimony (51)
    • Iridium (77)
    • Platinum (78)
    • Gold (79)
    • Mercury (80)
    • Lead (82)
    • Bismith (83)
  • Mixes
    • 3 Gold + 1 Silver -> Electrum (1)
    • 3 Gold + 1 Copper -> Rose Gold
    • 2 Gold + 2 Silver -> Electrum (2)
    • 2 Gold + 1 Silver + 1 Copper -> Cheap Gold
    • 2 Gold + 2 Copper -> Red Gold
    • 1 Gold + 3 Silver -> Golden Silver (1)
    • 1 Gold + 2 Silver + 1 Copper -> Golden Silver (2)
    • 1 Gold + 1 Silver + 2 Copper -> Billon (2)
    • 1 Gold + 3 Copper -> Billon (3)
    • 3 Silver + 1 Copper -> Sterling Silver
    • 2 Silver + 2 Copper -> Tibetian Silver
    • 1 Silver + 3 Copper -> Billon (1)
    • 3 Gold + 1 Alumnium -> Purple Gold
    • 3 Copper + 1 Nickel -> Cupronickel
    • 2 Copper + 1 Nickel + 1 Zinc -> Nickel Silver
    • 3 Copper + 1 Zinc -> Brass
    • 2 Copper + 2 Zinc -> Naval Brass
    • 1 Copper + 3 Zinc -> White Brass
    • 3 Copper + 1 Tin -> Bronze
    • 3 Copper + 1 Arsenic -> Arsenic Bronze
    • 3 Gold + 1 Palladium -> White Gold (1)
    • 3 Gold + 1 Nickel -> White Gold (2)
    • 3 Iron + 1 Carbon (Coal) -> Pig Iron
    • 2 Iron + 2 Chromium -> Ferrochrome
    • 2 Iron + 2 Nickel -> Ferronickel
    • 3 Iron + 1 Nickel -> Invar
    • 1 Iron + 3 Silicon -> Ferrosilicon (1)
    • 2 Iron + 2 Silicon -> Ferrosilicon (2)
    • 3 Iron + 1 Silicon -> Ferrosilicon (3)
    • 3 Iron + 1 Manganese -> Spiegeleisen
    • 3 Iron + 1 Copper -> Oilite
  • Steel mixes (high-alloy steels)
    • 3 Steel + 1 Nickel -> Maraging Steel
    • 3 Steel + 1 Chromium -> Stainless Steel
  • Dotting
    • Aluminium with Copper -> Duralumin
    • Copper with Aluminium -> Aluminium Bronze
    • Copper with Zinc -> Gliding Metal
    • Tin with Copper -> Pewter
    • Silver with Platinum -> Platinum Sterling
  • Level 2 Dotting
    • Cheap Gold with Palladium -> White Gold (3)
    • Rose Gold with Aluminium -> Spangold
    • Brass with Aluminium -> Nordic Gold
    • Brass with Manganese -> Manganese Brass
    • Brass with Nickel -> Nickel Brass
    • Brass with Tin -> Red Brass (1)
    • Bronze with Zinc -> Red Brass (2)
  • Steel alloys
    • Steel with Aluminium ->
    • Steel with Chromium ->
    • Steel with Copper ->
    • Steel with Manganese ->
    • Steel with Nickel ->
    • Steel with Silicon -> Spring Steel


Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.