Spieldesign - Image-backed map generation

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Version vom 23. Februar 2015, 22:00 Uhr von 88.68.221.22 (Diskussion) (→‎Generation steps)
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Generation steps[Bearbeiten | edit source]

  • Elevation

Sources: heightmap, roughness map (optional)

  • Temperature

Sources: Elevation, average temperature setting, temperature map (optional)

  • Sea Mask

Sources: Elevation, sea level setting

  • Evaporation

Sources: Sea Mask, Temperature

  • Rainfall

Sources: Elevation, Evaporation, prevailing wind direction (wind shadows), average rainfall setting, rainfall map (optional)

  • Drainage

Sources: average drainage setting, drainage map (optional)

  • Base Evapotranspiration

Source: Evaporation, Drainage

  • Biome Classification

Sources: Elevation, Temperature, Base Evapotranspiration

  • River Sources

Sources: Sea Mask, Rainfall, Drainage, river amount setting

  • Rivers/Lakes

Sources: Elevation, Sea Mask, River Sources

  • Settlements

Sources: Elevation, Sea Mask, Rivers/Lakes, settlement density setting

  • Roads

Sources: Elevation, Sea Mask, Settlements, road density setting